You probably worked this one out from my comment above. This obviously goes against the spirit of soloing. In this case, you are simply employing the Character Arbitration menu to bring in a first level character who will bring the party level down, resulting in more experience points. You can just ignore the level up and keep collecting levels in the background, killing stronger enemies as a weaker character, thereby exploiting the Challenge Rating system. Now, just because you gain enough experience points to level up, doesn't mean you have to. Thus, expect high XP yield if you kill an enemy that is much stronger than you but expect low or even zero XP yield if you kill one that is much weaker. But in IWD2 ( D&D 3rd Edition cRPG ruleset) experience points for kills are calculated based on your level in comparison to enemy level. For example, that IWD1 Cold Wight yields 1,400 XP whether you kill it at first level or twentieth level. In Icewind Dale 1, you would get flat experience point rewards for killing something, regardless of your level ( AD&D 2nd Edition cRPG ruleset). For veterans, it can become so easy that it becomes boring and utterly meaningless.įirst up, the Challenge Rating system.
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